What can I say? I played it a little and it seems a nice project, my views on it are:
I liked the graphics and design, the loading art is superb and adds a lot to the game personality. But the weapons need to fit a little better in the character hands, I like this idea where they are bigger than her model, but I think that it needs to acomodate the pieces better. Also, the map seems a little bit empty, but I think that we need some lore pieces through it in the final release instead of making it smaller - the world has a lot of things to tell, something about the people or factions shown in the weaponry in the first missions would be very nice to help the player with the world setting and giving the world more life.
The soundtrack choice is right on point, but the music had a little delay to change during boss battles, just something to take note.
The controls are simple and it serves its gameplay nicely, but I think that the game needs to be more dinamic, with character movements improvement and better physic.
I hope that you guys have sucess with this game. Also, played it on pc.
I don't know how to describe it properly as english isn't my first language, but I think that fluidity would be the word for it. Like, the character already has some weight with her dash and walking, but I think that it needed a little bit more "impact" and ricochet with some walls type.
Anyway, thanks for the attention, it's nice to see an active team like yours.
← Return to game
Comments
Log in with itch.io to leave a comment.
What can I say? I played it a little and it seems a nice project, my views on it are:
I liked the graphics and design, the loading art is superb and adds a lot to the game personality. But the weapons need to fit a little better in the character hands, I like this idea where they are bigger than her model, but I think that it needs to acomodate the pieces better. Also, the map seems a little bit empty, but I think that we need some lore pieces through it in the final release instead of making it smaller - the world has a lot of things to tell, something about the people or factions shown in the weaponry in the first missions would be very nice to help the player with the world setting and giving the world more life.
The soundtrack choice is right on point, but the music had a little delay to change during boss battles, just something to take note.
The controls are simple and it serves its gameplay nicely, but I think that the game needs to be more dinamic, with character movements improvement and better physic.
I hope that you guys have sucess with this game. Also, played it on pc.
Thank you very much! It’s always nice to get some criticism, especially as elaborate as this.
Yeah, the weapon hand placements are a little… badly thought out. I’ll see what I can do.
The lore will be introduced in the story update! But yes, there’s a bunch written for the game.
I believe the music change delay is caused by a bug. there’s supposed to be a siren sound in the delay.
Im not sure what you mean by better movement and physics. What’s lacking?
I don't know how to describe it properly as english isn't my first language, but I think that fluidity would be the word for it. Like, the character already has some weight with her dash and walking, but I think that it needed a little bit more "impact" and ricochet with some walls type.
Anyway, thanks for the attention, it's nice to see an active team like yours.
Very ambitious title! Having a "restart mission" button after death would be nice. Looking forward future development! (๑•̀ɷ•́)و
Thank you! I’ll be sure to add that to the list!
damn, the game is fire
Thanks!
Nice demo,
is equip menu not working in experimental?
Thanks!
Equip demo should definitely work. Testers and myself have no issues, but I’ll look into it.
Oh, the experimental version has a shop and locks almost everything behind that shop. It’s gonna be removed in the next update!